
noahdoyle
- November 13th, 9:58
Contains spoilers and rants. You've been warned.
What is it with sequels of late? Rainbow Six Vegas 2 - better gameplay, atrocious campaign story. Gears of War 2 - better gameplay, incoherent campaign story. Modern Warfare 2 - improved multiplayer experience...yep, you guessed it, agnonizingly stupid campaign story.
Is there a shooter that has a campaign narrative that isn't horrible? Halo was good, Halo2 was better (approaching superb), but Bungie seriously dropped the ball with 3. ODST was far, far better.
The narrative for MW1 was much, much better than MW2, but the fights inside the story for MW2 were a lot more fun, more diverse. They were good (for the most part) set-piece battles, but the story tying them together was...look, it made zero sense. A PFC is tagged for a special ops team, then is suddenly a super-spy infiltrating the highest echelons of a Russian terror/crime gang? If this Makarov dude is so bad, why not just kill him? You're standing next to him with a machine gun, hello? Oh, no, wait - Activision?IW wanted to be 'edgy' and 'push the envelope' by showing you just how evil the terrorists are...by having you gun down hundreds of fleeing, screaming civilians in a Russian airport. It's supposed to drive home how bad these guys are.
Bull. Activision and Infinity Ward deserve to get called on this, and hard. Want to make it so that you know how bad these guys are? They should have taken a page from their own playbook in MW1, and have you be a helpless civvie, trying to run away - let you get to where you think you're going to escape, only to get gunned down in the end. In MW1, you never played the bad guys. 'Oh, no, you're an agent who has infiltrated...'
Again, bull. I appreciate the 'action movie' style of story telling, but 'PFC-to-007' falls into the 'incredibly stupid action movie' subset of that.
So, in the end, Agent 00-PFC is killed - Makarov knew you were an American plant all along - and the Russians somehow now blame the Americans for the massacre.
No, 'how' isn't explained. They just do. Despite having perpetrated an enormously evil act while having your faces caught on security cameras (no masks, and you're standing next to the most wanted man in Russia), nope, somehow this is the American's fault.
So, the Russians invade the US.
No, I'm not kidding.
Using the codes stolen from a downed spy satellite, they manage to penetrate the NORAD defenses with hundreds of air transports on both the east and west coats...
Seriously, stop laughing.
No, it's not explained where all this hardware came from, or how all those airport radars missed the swarms of Russian fighters and transports, etc.
So you've got zillions of Russian paratroops dropping all over NE Virginia and Washington DC. In an homage to a very under-rated movie, the first episode of this section is titled, 'Wolverines'. And it contains some of the best fights in the entire game. Fighting your way through typical American suburbs and a restaurant section (Fridays, Burger King and Taco Bell, slightly changed but obvious) was quite moving. Hans Zimmer's score was well done - it contributed to the 'I can't believe this is happening' sensation.
(Now, when you're fighting in the favela shantytown in Brazil, there's civilians that get in the way, but in Virgina, there's none - which I thought was an mistake, as the emotional impact would have been even more powerful. Also note - all the civvies are adults, Activision/IW isn't that stupid.)
Huge battles in DC itself ensue, and those are fun and emotional, but not quite as much as the first ones.
More hijinks around the world ensue(and I'll get them out of order), but they really make no sense. Your old commander was a prisoner of the Russians, but you rescue him and to halt the war in the US east coast, you assault a Russian sub base and fire off one of it's missles to EMP the Eastern Seaboard.
(Also, at this point, you transition to one of MW2's 'NPC' vignettes - you're an astronaut outside the ISS, and you see the missile coming over the horizon, headed for the US. Everyone seems quite confused, despite the fact that, oh, the US has been invaded - perhaps a missile launch shouldn't be that surprising? Did I mention that the writing is stupid?
So, the warhead detonates exo-atmospheric, shuts down the east coast. Then, the shockwave destroys the ISS and sends you hurtling away.
Shockwave.
In space.
Really, at this point, it's a Michael Bay movie. You have to infiltrate some oil rigs being used as SAM sites, because the oil workers are being held as human shields so the Navy won't just obliterate them. Despite that there's a serious, global war on. Cool battle, stupid premise. Later, you have to rush out of a gulag, because the Navy's more interested in blowing it up than you succeeding at your mission.
And then, the Crown Jewel of Stupid is presented:
The main bad guy? Nope, not the Russian terrorist or Mideast dictator of the previous installment - you know, the ones who are bad guys in real life?
Nope.
It's the American general you've been working for all along.
Sigh. No, we can't have bad guys who are actual bad guys, it's always got to be us, the American audience, the folks who bought millions of copies of this game.
(This is why I'm so down about 'Avatar' - it's the most beautiful, well-envisioned way of separating the audience members from $10 while telling them that they're the enemy.)
General Shepard's motivation for setting up the massacre of hundreds of civilians, igniting a global war that will kill many, many more of his own troops and civilians? He was the commander of the forces that got nuked by the Mideast dictator in MW1 - "I lost 30,000 men in the blink of an eye, and the world just watched. Now there will be no shortage of patriots, of volunteers".
Okay, I'll wait until you've stopped laughing. Yep, not only is he General Evil Mastermind, he's got this cadre of personally loyal 'Shadow Company' US forces, whom you have to fight against (as the SAS guys) to get to him. So, to cap it all off, you're killing Americans.
Here's the thing - all of these cool, set-piece battles could have occurred, but the plot to weave them together was agonizingly dumb.
Infiltrate the Russian terror mob? Fine, show me doing that - Splinter Cell: Double Agent, anyone?
SEAL assault on an oil rig? Any number of reasons, but in theirs, the USN had far, far better reasons to just smear it.
Attack a Russian Gulag to rescue a prisoner? No prob - but they never explained why Makarov wanted this guy - or why it mattered that he did.
Hunting through Brazilian shantytowns? Sure, their explanation almost made sense.
Desperate battles on US soil? Frighteningly easy. Russian terror/mafia and/or Islamic militant cells + cached weapons & vehicles in uninspected containers = nightmare.
Hunting a bad guy through caves and valleys? Again, we already had the Russians and Islamists as enemies, why does it have to be the Americans all of a sudden?
Very fun fights, very very poor storytelling.
***
Okay, all that said, multiplayer is fun and significantly improved.
My problem is that it's still old-school FPS - no cover, no blindfire. Having the NPCs do that in the single-player campaign was incredibly frustrating. This is late 2009, people. They also failed to put in the newest versus matchup, US v. Russians in the US. This was a huge part of single-player, why wasn't it in multiplayer? The game also desperately needs 2-4 player co-op campaign.
Someday, somebody will get a 'modern warfare' game right.
Then again, I miss Full Spectrum Warrior, so it's not like I'm in the mainstream of players...